FXUtil

Profile: desktop, common

Overview

A Skeleton is a container-Node for Bone objects.

All Bone objects must have a Skeleton assigned in order to be rendered.

The Skeleton needs to be added to the scenegraph. It can be rotated, translated, and scaled as usual, which affects the content of all associated Bone objects.

Profile: desktop

Variable Summary

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
publicbonesBone[]

The Bone objects associated with this Skeleton.

Inherited Variables

Inherited Functions