Overview
A Skeleton is a container-Node for Bone objects.
All Bone objects must have a Skeleton assigned in order to be rendered.
The Skeleton needs to be added to the scenegraph. It can be rotated, translated, and scaled as usual, which affects the content of all associated Bone objects.
Profile: desktop
Variable Summary
| access | name | type | Can Read | Can Init | Can Write | Default Value | description |
|---|---|---|---|---|---|---|---|
| public | bones | Bone[] | ![]() | ![]() | ![]() |
The Bone objects associated with this Skeleton. |
