Overview
Variable Summary
| access | name | type | Can Read | Can Init | Can Write | Default Value | description |
|---|---|---|---|---|---|---|---|
| public-init | byTarget | TargetShape | ![]() | ![]() | null |
Specifies the
Specifies the
If Profile: desktop |
|
| public-init | fromPoint | Point2D | ![]() | ![]() | null |
Specifies the starting point of this transition.
Specifies the starting point of this transition.
If Profile: desktop |
|
| public-init | toTarget | TargetShape | ![]() | ![]() | null |
Specifies the |
Inherited Variables
com.fxutil.ik.animation.AbstractTransition
| access | name | type | Can Read | Can Init | Can Write | Default Value | description |
|---|---|---|---|---|---|---|---|
| public | action | function():Void | ![]() | ![]() | ![]() | null |
The action to be executed at the conclusion of this transition. |
| public-init | bone | Bone | ![]() | ![]() | null |
The Bone which is affected by this transition. |
|
| public | duration | Duration | ![]() | ![]() | ![]() | 400ms |
The length of this transition, in milliseconds.
The length of this transition, in milliseconds. This may only be changed prior to starting the transition or after the transition has ended. If changed during a transition then the change will not take effect until the next transition. 400msProfile: desktop |
| public | interpolator | Interpolator | ![]() | ![]() | ![]() | EASEBOTH |
Controls the timing for acceleration and deceleration at each transition cycle.
Controls the timing for acceleration and deceleration at each transition cycle. This may only be changed prior to starting the transition or after the transition has ended. If changed during a transition then the change will not take effect until the next transition.
Default interpolator is set to Profile: desktop |
Inherited Functions
com.fxutil.ik.animation.AbstractTransition
- protected markDirty() : Boolean
-
Subclasses invoke this function to mark the transition as dirty and in need of rebuilding the keyFrames for the transition.
Subclasses invoke this function to mark the transition as dirty and in need of rebuilding the keyFrames for the transition. This function only marks the state as dirty, a subsequent call to rebuild() is necessary to actually rebuild the keyframes. Generally this is done automatically when an animation is started, but can be forced if semantics require it.
-
Returns
- Boolean
Profile: desktop
- public rebuild() : Void
-
Rebuilds the keyFrames for this transition if and only if the transition is dirty and a transition is not currently running (where 'running' includes paused transitions).
Rebuilds the keyFrames for this transition if and only if the transition is dirty and a transition is not currently running (where 'running' includes paused transitions).
Profile: desktop
- protected abstract rebuildKeyFrames() : java.lang.Object[]
